4-player was one of our development themes, so we spent a great deal of time and effort on technological challenges: how to make 4-player a stress-free experience, how to utilize the N64’s power to that end, etc. It’s just that this time we focused on changing the internal processes-the things under the hood which the player doesn’t see. I mean, of course, if you play Mario Kart 64 I think you’ll understand this, but I’m not saying we kept everything the same. People have been saying “video games are evolving”, and while there are some things that surely have to change, the truth is, keeping things the same does make it easier for the average person, doesn’t it? (laughs) So in making a sequel, we decided that we didn’t want to change most of the basic elements of the game. We wanted to make a game where anyone, from age 3 to 100, could jump in and start competing right away, regardless of their skill level. Mario Kart, you see, was meant to appeal to a wide audience. So you want to know what changed from Super Mario Kart to Mario Kart 64, and what stayed the same… hmmm… that’s a tough one.
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